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Friday, April 09, 2010

Apple Bites the Hand That Feeds It with New App Rules

Apple has not been shy about publicizing its culture war with Adobe over the use of Flash on the iPhone or iPad platforms. Apple has changed the legalese for the App Store to prohibit any apps not built solely on Apple's proprietary Objective-C programming language. he new iPhone Developer Program License Agreement includes the following text:

"3.3.1--Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."

By banning Adobe, Apple may be biting the hand that feeds it, though. Apple and Adobe have had a symbiotic relationship that has been mutually beneficial. The Mac computer has always been perceived as a superior platform for graphic arts and design, and Adobe has provided the fuel to drive that engine with products like Photoshop and Illustrator. Setting those considerations aside, Apple's war with Adobe puts developers in a tough spot as well. Apple has managed to establish itself as the de facto App Store--meaning that it is virtually a requirement to at least create an app for the iPhone and iPad, but it is not the only platform.

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